Draw the road
One finger, one line. Sketch ramps, bridges and loops ahead of the ball, live, while it rolls.
Draw the road with one finger, keep the ball rolling, and go further every run.
Drag your finger to draw a line. The ball rolls along whatever you draw. That's the whole game, and it never gets old.
One finger, one line. Sketch ramps, bridges and loops ahead of the ball, live, while it rolls.
Real physics: slopes speed you up, climbs slow you down. Momentum is your friend, until it isn't.
Every run is measured in meters. Your best stays on screen, waiting for you to beat it.
Walls, gaps, spikes and things that fly. Plan one line that clears them all, and watch your ink: it doesn't last forever.
Draw a ramp early enough to clear them. Too late and you bounce right back.
The road ends. Yours doesn't. Sketch a bridge before the ball runs out of ground.
Touch them and the run burns. Arc over or bridge across, never through.
They glide in from the side. Time your line low, or let them pass first.
Worth the detour, mostly. Draw through the coins for a richer run.
Every line costs ink. Long scribbles get you nowhere. Short, smart lines win runs.
Three tries per run. Fall or burn and you respawn with a little extra ink. Lose them all and the run is over.
Your best distance follows you into every run. One more meter. Just one more.
Paint inside the ball, pick your colors, and roll with your own design. Go ahead, try it on the left.
Drawnroll is coming to iPhone. Leave your email and we'll let you know the day it drops.